Designed by me. © 2025 I'm Marc. All rights reserved.

| 03 work |
i design therefore i'm marc.
WHAT I DO.
Like most children, I was born curious. However, I am the child of an artist and a scientist. My childhood was a mix of encouraged creativity and undisciplined abandon with test tubes and table saws, both of which I have the scars to prove it. That foolhardy passion followed me throughout my life. |A| I've studied the science of people, creativity, and programming, all of which fed my childhood curiosity and have led me to what I do today - I make things better than what existed before. |B| I work with people (users, customers, clients, and colleagues) to help them understand their needs and how they can make their thing better than what existed before. |C| Most recently, my roles were to empower and manage the people who created those things; however, I've rediscovered the joy of curiosity, the creating process, and its methods, and the ever-evolving techniques for designing. |D| I've worked in start-ups (early, mid, late stages, and as a founder), consultancies, agencies, and larger corporations, holding roles of illustrator, front-end developer, information architect, ux designer, consultant, design lead, ux director, design director, head of design, and founder.
| 03 work |
i design therefore i'm marc.
WHAT I DO.
Like most children, I was born curious. However, I am the child of an artist and a scientist. My childhood was a mix of encouraged creativity and undisciplined abandon with test tubes and table saws, both of which I have the scars to prove it. That foolhardy passion followed me throughout my life. |A| I've studied the science of people, creativity, and programming, all of which fed my childhood curiosity and have led me to what I do today - I make things better than what existed before. |B| I work with people (users, customers, clients, and colleagues) to help them understand their needs and how they can make their thing better than what existed before. |C| Most recently, my roles were to empower and manage the people who created those things; however, I've rediscovered the joy of curiosity, the creating process, and its methods, and the ever-evolving techniques for designing. |D| I've worked in start-ups (early, mid, late stages, and as a founder), consultancies, agencies, and larger corporations, holding roles of illustrator, front-end developer, information architect, ux designer, consultant, design lead, ux director, design director, head of design, and founder.
| 03 work |
i design therefore i'm marc.
WHAT I DO.
Like most children, I was born curious. However, I am the child of an artist and a scientist. My childhood was a mix of encouraged creativity and undisciplined abandon with test tubes and table saws, both of which I have the scars to prove it. That foolhardy passion followed me throughout my life. |A| I've studied the science of people, creativity, and programming, all of which fed my childhood curiosity and have led me to what I do today - I make things better than what existed before. |B| I work with people (users, customers, clients, and colleagues) to help them understand their needs and how they can make their thing better than what existed before. |C| Most recently, my roles were to empower and manage the people who created those things; however, I've rediscovered the joy of curiosity, the creating process, and its methods, and the ever-evolving techniques for designing. |D| I've worked in start-ups (early, mid, late stages, and as a founder), consultancies, agencies, and larger corporations, holding roles of illustrator, front-end developer, information architect, ux designer, consultant, design lead, ux director, design director, head of design, and founder.
| 03 work |
i design therefore i'm marc.
WHAT I DO.
Like most children, I was born curious. However, I am the child of an artist and a scientist. My childhood was a mix of encouraged creativity and undisciplined abandon with test tubes and table saws, both of which I have the scars to prove it. That foolhardy passion followed me throughout my life. |A| I've studied the science of people, creativity, and programming, all of which fed my childhood curiosity and have led me to what I do today - I make things better than what existed before. |B| I work with people (users, customers, clients, and colleagues) to help them understand their needs and how they can make their thing better than what existed before. |C| Most recently, my roles were to empower and manage the people who created those things; however, I've rediscovered the joy of curiosity, the creating process, and its methods, and the ever-evolving techniques for designing. |D| I've worked in start-ups (early, mid, late stages, and as a founder), consultancies, agencies, and larger corporations, holding roles of illustrator, front-end developer, information architect, ux designer, consultant, design lead, ux director, design director, head of design, and founder.
| 03 work |
i design therefore i'm marc.
WHAT I DO.
Like most children, I was born curious. However, I am the child of an artist and a scientist. My childhood was a mix of encouraged creativity and undisciplined abandon with test tubes and table saws, both of which I have the scars to prove it. That foolhardy passion followed me throughout my life. |A| I've studied the science of people, creativity, and programming, all of which fed my childhood curiosity and have led me to what I do today - I make things better than what existed before. |B| I work with people (users, customers, clients, and colleagues) to help them understand their needs and how they can make their thing better than what existed before. |C| Most recently, my roles were to empower and manage the people who created those things; however, I've rediscovered the joy of curiosity, the creating process, and its methods, and the ever-evolving techniques for designing. |D| I've worked in start-ups (early, mid, late stages, and as a founder), consultancies, agencies, and larger corporations, holding roles of illustrator, front-end developer, information architect, ux designer, consultant, design lead, ux director, design director, head of design, and founder.
| 04 work |
design; process and a methodolgy.
HOW I DO IT.
Design is the act of creating with intention and purpose. Purpose should be rooted in real-world problems of human (including dogs and cats in my case) experiences. |A| Critical to Design is a Co-creation mindset enabling cross-disciplinary collaboration. |B| Design is messy. Solving problems requires rigor. Understanding which design methods to apply and the techniques needed to deliver solutions can feel like both an art and a science. Ultimately, something gets made and people use it, hopefully it addresses their problems - and even if it does, it can always be better. |C| There have been many design methods published over the years: Design Thinking, The Double Diamond, Lean UX, Design Sprint, The Pinball Machine, The Helix, etc. |D| In each of these methodologies, there are three common themes: 1. Get smart about a problem, 2. Make something to help with that problem 3. Give that something to people to use, and learn.
| 04 work |
design; process and a methodolgy.
HOW I DO IT.
Design is the act of creating with intention and purpose. Purpose should be rooted in real-world problems of human (including dogs and cats in my case) experiences. |A| Critical to Design is a Co-creation mindset enabling cross-disciplinary collaboration. |B| Design is messy. Solving problems requires rigor. Understanding which design methods to apply and the techniques needed to deliver solutions can feel like both an art and a science. Ultimately, something gets made and people use it, hopefully it addresses their problems - and even if it does, it can always be better. |C| There have been many design methods published over the years: Design Thinking, The Double Diamond, Lean UX, Design Sprint, The Pinball Machine, The Helix, etc. |D| In each of these methodologies, there are three common themes: 1. Get smart about a problem, 2. Make something to help with that problem 3. Give that something to people to use, and learn.
| 04 work |
design; process and a methodolgy.
HOW I DO IT.
Design is the act of creating with intention and purpose. Purpose should be rooted in real-world problems of human (including dogs and cats in my case) experiences. |A| Critical to Design is a Co-creation mindset enabling cross-disciplinary collaboration. |B| Design is messy. Solving problems requires rigor. Understanding which design methods to apply and the techniques needed to deliver solutions can feel like both an art and a science. Ultimately, something gets made and people use it, hopefully it addresses their problems - and even if it does, it can always be better. |C| There have been many design methods published over the years: Design Thinking, The Double Diamond, Lean UX, Design Sprint, The Pinball Machine, The Helix, etc. |D| In each of these methodologies, there are three common themes: 1. Get smart about a problem, 2. Make something to help with that problem 3. Give that something to people to use, and learn.
| 04 work |
design; process and a methodolgy.
HOW I DO IT.
Design is the act of creating with intention and purpose. Purpose should be rooted in real-world problems of human (including dogs and cats in my case) experiences. |A| Critical to Design is a Co-creation mindset enabling cross-disciplinary collaboration. |B| Design is messy. Solving problems requires rigor. Understanding which design methods to apply and the techniques needed to deliver solutions can feel like both an art and a science. Ultimately, something gets made and people use it, hopefully it addresses their problems - and even if it does, it can always be better. |C| There have been many design methods published over the years: Design Thinking, The Double Diamond, Lean UX, Design Sprint, The Pinball Machine, The Helix, etc. |D| In each of these methodologies, there are three common themes: 1. Get smart about a problem, 2. Make something to help with that problem 3. Give that something to people to use, and learn.
| 04 work |
design; process and a methodolgy.
HOW I DO IT.
Design is the act of creating with intention and purpose. Purpose should be rooted in real-world problems of human (including dogs and cats in my case) experiences. |A| Critical to Design is a Co-creation mindset enabling cross-disciplinary collaboration. |B| Design is messy. Solving problems requires rigor. Understanding which design methods to apply and the techniques needed to deliver solutions can feel like both an art and a science. Ultimately, something gets made and people use it, hopefully it addresses their problems - and even if it does, it can always be better. |C| There have been many design methods published over the years: Design Thinking, The Double Diamond, Lean UX, Design Sprint, The Pinball Machine, The Helix, etc. |D| In each of these methodologies, there are three common themes: 1. Get smart about a problem, 2. Make something to help with that problem 3. Give that something to people to use, and learn.
1. Get smart.
1. Get smart.
2. Make something.
2. Make something.
3. Get it in hands.
3. Get it in hands.
|E| As an experienced designer, I am agile. I observe the business, including its culture, technology, and how people work, as well as the vision, goals, and expectations for delivery. I then suggest a custom methodology specifically designed for this system.
| 05 work |
shared problems, similar solutions, unique experiences.
WHAT I'VE DONE.
|A| INDUSTRIES: Advertising, Brand & Marketing, Education, Finance, Healthcare (& wellness), Media & Entertainment, Professional services, Retail, Pharma, Publishing, |B| COMPANIES: with case studies
| 05 work |
shared problems, similar solutions, unique experiences.
WHAT I'VE DONE.
|A| INDUSTRIES: Advertising, Brand & Marketing, Education, Finance, Healthcare (& wellness), Media & Entertainment, Professional services, Retail, Pharma, Publishing, |B| COMPANIES: with case studies
| 05 work |
shared problems, similar solutions, unique experiences.
WHAT I'VE DONE.
|A| INDUSTRIES: Advertising, Brand & Marketing, Education, Finance, Healthcare (& wellness), Media & Entertainment, Professional services, Retail, Pharma, Publishing, |B| COMPANIES: with case studies
| 05 work |
shared problems, similar solutions, unique experiences.
WHAT I'VE DONE.
|A| INDUSTRIES: Advertising, Brand & Marketing, Education, Finance, Healthcare (& wellness), Media & Entertainment, Professional services, Retail, Pharma, Publishing, |B| COMPANIES: with case studies
| 05 work |
shared problems, similar solutions, unique experiences.
WHAT I'VE DONE.
|A| INDUSTRIES: Advertising, Brand & Marketing, Education, Finance, Healthcare (& wellness), Media & Entertainment, Professional services, Retail, Pharma, Publishing, |B| COMPANIES: with case studies
|C| COMPANIES: case studies available on request.
HIGHLIGHTS.
| 00 | Project Showcase.
| 01 | Who I am.
| 02 | Why I am.
| 03 | What I do.
| 04 | How I do it.
| 05 | What I've done.
| 06 | What I do for fun.
| 07A | Send me a note.
| 07B | Connect on LinkedIn.
| 07C | Schedule a chat.
| 07D | Let's make something.
Designed by Marc. © 2025 I'm Marc. All rights reserved.
HIGHLIGHTS.
| 00 | Project Showcase.
| 01 | Who I am.
| 02 | Why I am.
| 03 | What I do.
| 04 | How I do it.
| 05 | What I've done.
| 06 | What I do for fun.
| 07A | Send me a note.
| 07B | Connect on LinkedIn.
| 07C | Schedule a chat.
| 07D | Let's make something.
Designed by Marc. © 2025 I'm Marc. All rights reserved.
HIGHLIGHTS.
Designed by Marc. © 2025 I'm Marc.
All rights reserved.
HIGHLIGHTS.
| 00 | Project Showcase.
| 01 | Who I am.
| 02 | Why I am.
| 03 | What I do.
| 04 | How I do it.
| 05 | What I've done.
| 06 | What I do for fun.
| 07A | Send me a note.
| 07B | Connect on LinkedIn.
| 07C | Schedule a chat.
| 07D | Let's make something.
Designed by Marc. © 2025 I'm Marc. All rights reserved.